Network project unit
What is a network unit?
Network units are a way to divert the attention of multiplayer games and give developers an easy way to integrate multiplayer features. We will use the Ethereum blockchain and smart contract capabilities to create a platform that allows hardware owners (service providers) to share unused CPU bandwidth and resources with developers. Developers often need their own servers to move their multiplayer features and get tokens to do this. Players can become active customers by connecting their wallets to their game accounts, mining tokens from the platform. Therefore, the network unit has a unique mining process, in two very different but interesting ways to mine tokens.
What happens in the community?
Wasted computing resources The computing power
and bandwidth of most PCs and rental servers are not fully used. The server package is not fully appropriate. An example is that you are required to subscribe to a high-level package, or use it on average to surf the web, write documents, and sometimes play candy games.
and bandwidth of most PCs and rental servers are not fully used. The server package is not fully appropriate. An example is that you are required to subscribe to a high-level package, or use it on average to surf the web, write documents, and sometimes play candy games.
Multi-player functionality can be painful and expensive integration
Writing your own network code can be very complicated and time consuming. Managing your own server can be just as complicated and expensive. As a game developer, we understand that you have more time to work on the creative side of the game.
Motivating players can be complicated
Without the right motivation, players can quickly get bored with potentially good games. Multi-player game integration will help, but other levels of motivation, especially in terms of generating income, may need more. Unfortunately, this can be a very expensive feature because the developer has to fund it.
This is not a fair fight
Gamers expect fair games and good challenges. Unfortunately, most of them don’t understand. The cheating or broken pair mechanism destroys the entire gaming community. Game players become inactive and stop investing in game content, and all the game’s economic potential is ignored.
Many games require a lot of infrastructure
Limited infrastructure at the launch of the game can make the game fail. Network delay or downtime kills gaming experience and optimizes resource efficiency, making game development more expensive. Subsequent losses in reputation revenues and losses are significant. Sony DDOS Christmas 2014 attack is a very famous example.
Change garbage into treasure
There is a lot of processing power and bandwidth that is not used there, and network units intend to use it for distributed blockchain control infrastructure for multiplayer games, which are cost effective and reliable.
The multiplayer feature makes integration easier and cheaper
With our Unity resources that are easily integrated, developers don’t need to write complex network code and the infrastructure that drives it. This will be available at the Unity Resource Store, a third-party market that is very popular at Unity Engine. This can reduce the time to market and save development costs. In addition, because network elements depend on wasted processing power and bandwidth, we can ensure that cost-effective solutions are cheaper than specialized cloud services or hosting providers.
Players can play my tokens by playing
This network unit is unique because the verification process rewards gamers by connecting their wallets to their game accounts and helping verify service providers. This not only helps increase the number of active users, but also attracts new players to your game, finds new ways to mine tokens, and have fun during matches.
Reputation system
The network element framework will have a built-in cross platform reputation system. In this way, when you become a player who works together in a game, you can match players who work together in all the games you play in the NU infrastructure. This reputation system can be used to support communities (guilds / tribes / alliances) that look for a particular player’s style or lowest reputation / score. Our anti-fraud mechanism will be built on the NU architecture and work with a reputation system to prevent scammers from matching the fairest players.
Network units spread
Because the NU platform is decentralized, we can provide more flexible solutions that can be supported by automatic failures in the event of a disaster or intentional violation. This ensures that players move seamlessly to new providers so that their games can continue without interruption.
Problem
Various problems that often arise in the world of multi-player games include:
There is also a huge loss of income. This is mostly due to mechanical damage and fraud.
Most of the time, much of the bandwidth and resources our PC has is not fully used. This is the reason for many problems.
If gamers are not properly incentivized, they will lose interest and get bored quickly.
A good game will turn into a bad game if it is not properly monitored. To get rid of this, it is recommended to use more of the infrastructure needed for the purpose of launching the game.
It’s not an easy job to write your own set of network codes for the intended purpose and also set them up is often a tedious job. This can be very time consuming and indeed very expensive too.
The solution
To eliminate the problem above, Network Unit has many good solutions in mind. They are as follows.
The Network Unit Framework is very strong and very well known. This helps in eliminating cheating and maintaining justice for the longest time.
Resources that are not used are used by Network Units for the purpose of leverage. This is mostly done to restore infrastructure.
Because the Network Unit is known for its uniqueness, it ensures that gamers are given what they deserve. So, all gamers participating and connecting their wallets to their game accounts are valued by NU.
The Network Unit also handles other members and ensures the migration of other members to migrate to the larger servers available.
Network Unit Developers don’t have to go through the trouble of writing a large piece of complicated code.
Event Presentation Details The
Presale Network Unit starts: November 8, 2017 1:00 am UTC
Presale Network Unit starts: November 8, 2017 1:00 am UTC
Presale ends: December 23, 2017 1:00 am UTC
Cap Cap Presale: 10,000 ETH
Minimum Presale Limit: 500 ETH
Token Price: 1 ETH = 500 NU
Minimum transaction amount: 0.01
ETH Distribution: Smart Contract is used to generate tokens directly after receiving ETH. The basic level token is transferred to the instant contributor wallet. Price Presale Bonus Quantity will be released in stages after Crowdsale. Transfers are locked until Crowdsale ends
ETH Distribution: Smart Contract is used to generate tokens directly after receiving ETH. The basic level token is transferred to the instant contributor wallet. Price Presale Bonus Quantity will be released in stages after Crowdsale. Transfers are locked until Crowdsale ends
Multiplier Bonus Amount of Quantity
0 – 50 ETH = 35%
50 – 250 ETH = 40%
250 or greater = contact us
0 – 50 ETH = 35%
50 – 250 ETH = 40%
250 or greater = contact us
The token is not subject to the contract that we produce Smart NU tokens because you receive contributions from ETH so that there will not be the remaining amount or amount that has not been sold.
Roadmap Development
Timeline
Timeline
2015
● Bad Bad Registration Company
● Smash Wood 3D release on iOS and Android
● Bad Bad Registration Company
● Smash Wood 3D release on iOS and Android
2016
● El Mirador releases on iOS and Android with the support of VR Cardboard
● Expansion of Research and development of Holographic & VR for applications, games and entertainment
● Feasibility of trial netcore for multiplayer server functionality
● El Mirador releases on iOS and Android with the support of VR Cardboard
● Expansion of Research and development of Holographic & VR for applications, games and entertainment
● Feasibility of trial netcore for multiplayer server functionality
Q1 2017
● Current Hosted Multiplayer Framework Research Solutions
● Code optimization research for a dark VR Experience & Holo
● Current Hosted Multiplayer Framework Research Solutions
● Code optimization research for a dark VR Experience & Holo
Q2 2017
● UDP Library and RUDP trial
● Zombie Mocap Development
● Implementation of spatial mapping for HoloZombies
● UDP Library and RUDP trial
● Zombie Mocap Development
● Implementation of spatial mapping for HoloZombies
Q3 2017
● Bled of State Fighting Political Release Game for iOS and Android.
● Application Unit Service Provider Evidence Development Concept
● Bled of State Fighting Political Release Game for iOS and Android.
● Application Unit Service Provider Evidence Development Concept
Q1 2018
● Development of Smart Contracts for Early Reputation Verification
● Demo Network Unit Framework Release Evidence Concept
● Get more Programmers as contractors and / or staff
● Development of Smart Contracts for Early Reputation Verification
● Demo Network Unit Framework Release Evidence Concept
● Get more Programmers as contractors and / or staff
Q2 2018
● UDP and Library conversion to RUDP. netcore.
● Study of the viability of TCP integration.
● Development of Smart Contracts for initial verification of active clients
● UDP and Library conversion to RUDP. netcore.
● Study of the viability of TCP integration.
● Development of Smart Contracts for initial verification of active clients
Q3 2018
● Development of Smart Contract Starts for Masternode Betting
● Initial launch of application service providers
● Development of Smart Contract Starts for Masternode Betting
● Initial launch of application service providers
Q4 2018
● Unleash the Unit function with Unified Asset Network ahead of the Real Time Action Network.
● Unleash the Unit function with Unified Asset Network ahead of the Real Time Action Network.
Q1 2019
● Endurance of research and storage of the Blockchain database
● Release flagship Title 1
● Endurance of research and storage of the Blockchain database
● Release flagship Title 1
Q2 2019
● Control of TCP or RUDP and reliable integration protocols
● Control of TCP or RUDP and reliable integration protocols
Q3 2019 ●
Title releases Flag 2
Title releases Flag 2
Q4 2019
● Release the next phase of Asset Network Unit with TCP and / or RUDP functions.
● Release the next phase of Asset Network Unit with TCP and / or RUDP functions.
Q1 2020
● Release title Uplink 3
● Release title Uplink 3
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