Rabu, 25 April 2018

NETWORK

NETWORK

How To Design And Deliver Multiplayer Game

Network Unit Network Units
is a way to decentralize multiplayer games and give developers an easy way to integrate multiplayer features. We will use the Ethereal Blockchain and Smart Contract features to create a platform that allows hardware vendors (service providers) to share unused bandwidth and CPU resources with developers who typically need their own servers. to generate tokens. Do Players can extract chips from the platform by connecting their portfolios to their game accounts to become active customers. Therefore, network devices have unique data mining processes in two very different but interesting ways to extract tokens.
Why multiplayer games?
Game with multiplayer aspect keeps players busy for longer. First-person real-time shooters usually have single and multiplayer modes. By adding multiplayer mode, the average number of hours played can be increased by a factor of 7.
The problem
Discard
Computer resources Most of the computing power and bandwidth of rented PCs and servers are underutilized. Improper server plans require you to subscribe to plans higher than necessary, or over-hyped computer owners who use them to surf the internet, write documents, and occasionally play special example candy.
Multiplayer function 
can be painful and expensive to integrate. Writing your own network code can be complicated and time-consuming. Managing your own server can be just as complex and expensive. As a game developer, we know that the more time you spend on the creative side of the game, the better.
Player incentives can be difficult 
Without the right incentives, players can get bored quickly. The integration of multiplayer games will be useful, but other incentive levels, especially in terms of revenue, can go further. Unfortunately, this can be a very expensive feature because the developer has to fund it.
This is not a fair fight
Players are waiting for a fair game and a good challenge. Unfortunately, most of them do not understand it. Fraudulent or damaged partnership mechanisms damage the entire gambling community. The players are unmotivated, no longer spending more and full economic potential than this missed game.
 
Big games require great infrastructure
A limited infrastructure to start the game can make a good game a mistake. Network latency or downtime destroys the gaming experience, and optimizing resource efficiency makes game development more expensive. Loss of income and loss of reputation is very meaningful. Xmas DDOS 2014 attack Sony is a very famous example.
Our Solution
One of the above problems can be solved or repaired by the network device platform.
Turning trash into a treasure
With lots of unused processing power and bandwidth, Network Units want to use it in blocked decentralized infrastructure used for cost-effective and reliable multiplayer games.
 
Making Multiplayer Features Easier and More Cost Effective
With our easy solution to integrate, Unity asset developers can be relieved of the writing of complex network codes and the infrastructure that manage them. It will be available in the Unity Asset Store, a very popular third-party marketplace for Unity Engine.
Players can extract the chip by playing
Network entities are unique because their verification process rewards players who connect their portfolios with tokens to their game accounts, as they help verify the service provider. This not only helps increase the number of active users, but also can attract new players in your game to find new ways to extract tokens while having fun.
System reputation 
The network entity framework will include an integrated reputation system between platforms. In this way, chances are you will be associated with collaborative gamers in all the games you play on the NU infrastructure. The network unit is decentralized
Because NU platforms are decentralized, we can offer more robust solutions supported by automatic failover in case of deliberate disaster or errors. This ensures that players are only moved to a new provider so their game can continue uninterrupted.
Technical Features
MasterNodes / Service Providers 
Master nodes are required to provide batches and run host applications. This host application will provide queries based on our multiplayer framework. The master node can act as a relay for other host masternode and act as a new host in case of failure. Masternodes will also be responsible for peer verification. Customers (connected wallet players) will also check if they really provide the resources.
Customer Active Customer / Customer
active players are connecting their portfolios with their games using the NU multiplayer framework. This allows you to participate in our background review process. This not only makes the infrastructure stronger and more reliable, but active customers can obtain tokens to participate in the process.
Service DetectionExternage Checking / Service Provider
Online verification is requested in a node with a random number of verification nodes that try smaller network functions through a service provider application installed on the node. Mismatch or timeout causes the verification node to end with our smart agreement. This is triggered by the application of the service provider.
This not only affects the reputation, but also the node setting (NU tokens). In the case of a check where the result is negative (if the result is not equal to the majority), the player is sanctioned for betting and reputation. If the result is positive (most check nodes with the same result), the node gets reputation, and in some cases the NU token.
summarize
This review will be randomly performed between nodes or upon request
Some nodes are involved in the verification process
, reputation may be affected by the verifier and the verification of the applicant
‘s reputation is positively influenced by asymptomatic duration (positive) and negative with (negative) complaints
waiting time Dishonesty and bad nodes depend on negative reputation.
To Get More Information And Join The Network Project filled with projects underway Now, Please Visit Some of The Next Links / Sites:
Facebook: https: //www.facebook.com/networkunits

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